SplasheryPlayground

Definitions, derivations, notes, and long tables start folded.

Chapter 10Make your own

The last chapter of the ladder is a short one, because most of it is the earlier ones: you make your own Splash by writing a recipe (Chapters 2 to 6), by typing an equation (Chapter 3), by turning something you already have into splats (Chapters 7 to 9), or by opening a file someone else made. This chapter gathers those ways in one place and says, for each, what it takes and what it cannot do. It ends with how to share what you made.

Four ways to make your own

Way What you give it What you get Where
Type one An equation for x, y, z, and a color A surface of splats, and a link to share it Splat Equation (Chapter 3), labs
Open one A splat file (.ply, .sog, .splat, .spz) The splat as a Splash that Poke, Paint, Magnet, and the effects work on More → Share → Save → Open your own splat file…, or drop a file on the page; open to everyone
Turn something into one A photo, a video, a 3D model, a table, a sound, a PDF, a molecule, a scan Splats made on your device The Studio, labs (below)
Write one A recipe in JavaScript A Splash with parts, controls, and a tap of its own The source code (Chapters 2 to 6)

Open one

Open your own splat file…, in More → Share → Save, opens a PLY, SOG, SPLAT, or SPZ file (SPZ versions 1 to 3). KSPLAT and version 4 SPZ files are refused with a message that says to convert them first. You can also drop a file anywhere on the page. A file you open yourself has no Splash sheet. The file stays on your device, and nothing is uploaded. Poke, Paint, Magnet, every effect, the motions, the patterns, and the Detail setting all work on it. What cannot work is a Splash's own action (a lid that opens: a captured file has no lid) and Clay. And a file cannot go in a share link, because it never leaves your device: a link carries settings, not files (Chapter 9). To share the result, export a picture (PNG), a GIF, or a video.

The Studio

What it is. The Studio is a shelf of tools that turn other things into splats, on your device. Each takes a file you open, does its work on your device (some tools in a worker), and shows the result as the Splash's splats. They are behind the labs switch. Nothing is uploaded, and the libraries a tool needs (a PDF reader, a depth model, a laz decoder) are loaded only when its Splash opens.

Splash You open It makes Chapter
3D Photo A photo The photo at its depths, as a Sharp view or as splats 8
3D Video A GIF or a short video The clip played back in 3D 8
3D World A video of a still scene A trained splat scene and its camera path (WebGPU) 8
360° Photo A 360° photo A room of splats you stand inside 8
Splat Mirror Your camera The camera as a mirror, in 3D, as splats or a Sharp picture 8
Model to Splats A glTF, GLB, OBJ with its MTL, or STL file The surface as flat discs, colored from the model 10 (below)
Splat Toolkit A splat file (or two, to compare) The file's numbers, cropped, cleaned, shrunk, and saved in another format 10 (below)
Point Clouds A LAS, LAZ, PLY, XYZ, or PTS file The points as splats, colored by height, intensity, or class 7
Volume Viewer A DICOM, NIfTI, TIFF, or raw volume A block of splats you can cut through 7
3D Data A CSV or TSV table A scatter, bars, or a surface with labeled axes 7
Molecule Viewer A PDB, mmCIF, SDF, or XYZ file Balls and sticks, space-filling atoms, a cartoon, or a surface 7
QR Code A link, text, or other contents A code that checks that it scans 9
QR Explained Your own text, or a real code Each part of the code lit up, or your text encoded step by step 9
Video QR A video or a GIF, or a sample clip A QR code that scans on every frame as the clip plays 9
Splash Book A PDF A book whose pages turn 9
Song Landscape A song A 3D field made from its spectrogram (sound Splashes)
A 3D model of a burger turned into splats

Model to Splats

Two views of a cactus splat scene on the Splat Toolkit's stage

Splat Toolkit

Models, and your splat files

Model to Splats (src/packs/studio-models-core.js, which a Node tool shares) reads a glTF 2.0 file (.gltf or .glb), an OBJ with its MTL, or an STL file, and lays flat discs on the surface, more of them where there is detail, each sized to its neighbors so the surface closes. It colors them from the model's base-color texture, vertex colors, or material. It opens at about 87,000 splats at Low, 200,000 at Mid, 470,000 at High, and 670,000 at Max (3D Photo opens at 90,000, 210,000, 300,000, and 400,000), and the Splats slider changes them. What it does not read: glTF compressed with Draco or meshopt, morph targets, skinning (a skinned mesh shows in its bind pose), animations, lights, cameras, emissive colors, and any texture except the base color. Glass, a material less than half opaque, is left out, because splats cannot be see-through solids.

The Splat Toolkit opens a 3D Gaussian splat file and shows its numbers: how many splats, how big, how opaque, and the degree of their view-dependent color. Then it works on it: crop it with a box, remove floaters with a statistical filter you tune (the removed splats show in red, or before and after side by side), shrink it to a share of its splats, and compare it with a second file, turning in step. It saves in four formats: PLY (everything is kept; every tool reads it), SPZ (about a tenth of the size; view-dependent colors are kept), SOG (the smallest; base colors only), and .splat (simple; base colors only). A file is saved to a place you choose.

Try it: crop a splat file and filter its floaters

A tiny splat file (420 splats) lives in this page: a ring and sixty strays. Drag inside the picture to move the crop box (or use the arrow keys), change its size, and set how far a splat may sit from its neighbors before the floater filter calls it a stray (a lower number removes more). Splats outside the box fade; the floaters the filter removes turn red. This runs the Splat Toolkit's own crop and filter. Nothing leaves this page.

The splat file demo: a ring of colored splats inside a dashed crop box, with a few red strays removed and the counts underneath
Interactive in the web version: splashery.app/manual/make.html#demo-file

Writing a recipe

A recipe is a plain JavaScript object in a pack file under src/packs/, and the keys it can have are the whole of this manual so far. Here they are in one place:

Show the table: what a recipe can ask for
Key What it is Chapter
build(k, o) Makes the splats from the kit's shapes, from the options o. 2
drive(t, c, out, info) Every frame: moves parts, tokens, and levers; sets glow and sheets. 2, 5
options, controls, action The choices saved in a link, the live sliders and pulses, and the tap. 2
pictures, input, tiltLock What a visitor can open or type, and how a drag turns a flat Splash. 5
hands, handsOn, handsLevel1 Pieces, joints, ropes, materials, and the ✋ switch. handsOn: false keeps a Splash out of hands-on play; handsOn: true starts the switch on; handsLevel1 lets a picture or a still Splash play as one rigid body. 6
alive, density, kernel, turntable The Splash's own behaviors, how many splats it wants per base budget, the splat shape, and the idle spin. 2, 5
credits The license and source notices that show beside the Splash. 10

There is no editor in the browser yet; the Splash Factory is planned ("What comes later"). Today a recipe is a file in the project, and you can run your own copy of the site on your computer and look at a recipe as you write it. Chapter 2's run it yourself section shows how. A Splash joins the shelf only after it has been checked and read by a person. Its credits name the source, author, and license of every asset it uses, and the site shows them beside the Splash; an asset must carry a license the site can use (never one that forbids changes, and never one that is unlicensed or paid).

Sharing what you made

Figure to come: one Splash saved at 1×, 2×, and 4×, and alone on a transparent background.

Every file you open stays on your device, and so does everything you make unless you choose to save it or share it. Downloads (pictures, scene files, GIFs, recordings, and PDFs) are named splashery- followed by the Splash's id.

Where to try it

The Splash Manual, first published September 28, 2026 and updated October 11, 2026. Part of Splashery, a playground of 3D Gaussian splats that runs in your browser. Every picture here was made with Splashery itself.