SplasheryPlayground

Definitions, derivations, notes, and long tables start folded.

The first eight are Splat Equation's own programs; the rest are small ideas to copy and change. Each button opens the Splash with that program; then tap it to play t. While the Splash is being tried out, it is on the shelf only when Splashery is opened with ?labs=1, but these links always open it.

A second gallery, in six groups of ten. Each program reads, builds, and looks like its title. A few are honest look-alikes or samples of a named system, and say so; none is a full solution of the system it names. Each card has the picture, one line about the shape, the program (folded), and a Run it link that opens the Splat Equation Splash with that program, in a new tab. That Splash is a labs Splash: it is not on the ordinary shelf, but a direct link like these opens it even with labs off, and its sharper kernel setting needs labs turned on. Every program fits the Splash's own limits: 12 fields, 240 characters to an expression (each end of a range counts on its own; these programs are all under 120), and at most 10,000 points.

Things to try. Change a number and see what moves. Swap cos and sin. Put t somewhere new. Make count small and size big to see the single splats. Try spread = random on a surface. Give a sphere a hue of floor(8v/pi)/8.

The Splash Manual, first published September 28, 2026 and updated October 11, 2026. Part of Splashery, a playground of 3D Gaussian splats that runs in your browser. Every picture here was made with Splashery itself.