Math19.9° S, 9.3° W
Splat Equation
Every splat has a place and a color.
- Kind
- Built from a recipe
- Your own
- Your own splat program
- Sound
- Yes
- Licenses
- Own work (made in the page)
How to play
Tap to play time t. Pick a program, or type your own equations, in the Splash tab.
Its controls
| Control | Kind | Range | Start |
|---|---|---|---|
| Play t | Tap | ||
| t | Slider | 0 to 100% | 0% |
| Play | Button | ||
| Program | List | 9 choices | Torus |
| Splats | List | 3 choices | Solid |
| Light and shade | Setting | ||
| Moments of t | List | 4 choices | 12 |
About it
Every splat has a place and a color. Here you program them with math: each splat gets two numbers, u and v, and your equations x, y and z turn them into its place, while hue (or r, g and b) gives its color. Time t runs from 0 to 2π, so the shape can move.
Tap it to play one cycle of t and watch the shape move. Pick a sphere, a torus, a Möbius strip, a seashell, a trefoil knot, a wave, a spiral galaxy or a Klein bottle in the Splash tab, or type your own, such as z = sin(u + t). Under Splats, Solid shows a clean surface, Fine a finer one, and Dots every splat on its own. The Splash Manual explains the whole language.
Details
- Your own files
- .txt
Sources and credits
Made in Splashery. Its code is MIT.
In The Splash Manual
Nearby in the collection
Straight down
Through the middle of the world, the far side is Bicycle, on Vehicles.
Fall throughIt stands 4.3° from the exact far side, the closest of any Splash.



